Grand Prix Legends
By Allen Collins
We here
at Rev-mag think Grand Prix Legends is a nice game Hell we think it
is a great game
Shoot
we think it is the best racing simulation ever made
Dammit
we think it is the best simulation of any kind in any genre ever thunk up.
But to me, it is all those things with yet one more distinction. It is hands
down the finest game I own or have ever owned, and as a game reviewer, I own
a few. It is no wonder then that we are still talking about it even though
much ink has been spilled on it. The reason is simple. GPL is not fading as
lesser titles do in two years. In fact the already near flawless
product that it was, is improving. And I mean improving.
A very
brief bit of history. The one lament that many a GPL driver had was that the
game that absolutely needed force feedback the most had none to be found.
Sierra's excuse was that basically no FF
hardware was worthy of their exacting, unparalleled physics model; all known
implementations at the time would be a novel hindrance rather than adding
realism and helpful feedback. Pretty bold and stuffy stuff.
I must admit to shouting, "cop out". Well hoof in mouth disease
not withstanding, I am glad I was wrong. Or maybe they just couldn't back
down once the hardware did get up to speed (btw the early FF hardware attempts
"were" little more than novelties). But many a company would have
simply said, "look for it in version II" and would have ostensibly
been justified; GPL is over two years old. But Sierra showed up this day.
Not only did they implement FF via a patch, they implemented FF code befitting
the best racing sim ever made: the best Force Feedback implementation ever
written. If you are a true driving enthusiast/ gaming enthusiast then you
should already know the difference between a game and a simulation, as in
Need for Speed vs. Grand Prix Legends. That said, GPL's Force Feedback is
not gaming Force Feedback ("we are going over a wood bridge, wheeeeeee").
Nuff said.
The FF hardware is now up to speed and GPL is up to the plate with a homer. It is practically a new game. As hardware goes, perfect solutions are tough to come by. However, with minimal energy and money a perfect solution can be had. My current FF setup is:
Logitech Wingman Force Wheel $140
CH Pedals (non-pro) $50
GPL Patch 1.2 free at www.papy.com
The
good news is the Wingman Wheel is superb. They got everything right�.with
the wheel anyway. I think it is the best of the FF wheels; I know it is the
lowest priced. Go figure. The wheel feels great with thick rubber grip, perfect
spoke placement, perfect shifter size, placement and action, and ample but
subdued forces that are eerily realistic. If you want a wheel that will tear
up your desk, the Wingman is not your horse. They weren't going after effect;
they were going after realism. Consequently it is the smoothest wheel of all
the FF wheels thanks to the cable driven force as opposed to gear driven.
This is absolutely critical in GPL. The gear driven wheels (Microsoft, Act
Labs etc.) are simply too notchy for GPL. Subtle steering inputs are all but
impossible. The footprint of the Wingman is also the smallest of the FF wheels
with a righteously simple, robust and effective clamping system. This wheel
feels better than sex, or perhaps something just like it.
Now the
bad news which you have probably already guessed from my setup. The pedals
are unusable for GPL. They work just fine in less demanding titles where little
precision is required, but GPL will send you packing off to the local computer
store (in my case to CH Products). It is painfully evident that Logitech ran
out of resources by the time they got to the pedals; all the
goodies went into the wheel. Take my word for it, if you want to get busy
in GPL you must either hack the pedals (a marginal solution) or buy a dedicated
set. In brief, the pedals are too small, the throw is far far too small, and
the pedals travel directly down into the base. The result of this is an infuriating
tendency to walk your feet up the pedals every time you lift and press. Not
good to brake with your heel in GPL sonny.
More good
news. The CH pedals are the perfect solution. All the stars lined up, the
ducks got in a row and the clock struck 12:00am 2000. Force Feedback Perfection
was achieved in GPL. All this had to happen because as easily as this setup
is implemented it could have fallen flat ten different ways. What makes it
fly is this combo: GPL recognizes somewhere on the order of 2 million different
axis' (well a lot anyway; more than any other driving game), the Wingman is
USB and the CH pedals, standard gameport,
and finally windows doesn't bitch at all about running both together and the
wheel and CH pedals don't bitch at each other. And there was much rejoicing.
The CH pedals are heavenly compared with the Logitech and any others I've
tried for that matter. They may not be entirely realistic as they were designed
for flight sims; they pivot. But the control is unequaled and the comfort,
a sheer joy. Purist�.shut the hell up. We're keepin it real here and making
do with what's available.
So
how you livin baby? The first time you brake too late in Curva Grande and
loose the tail at 160 m.p.h. and feel the wheels castering trying to help
you straighten out, then before you can even react, the car recovers by itself
from the momentum against your FF induced, instinctive steering input, you
will shout, "I'M LIVIN LARGE BABY BOI". Watch! You'll see. I don't
know how they did it but the FF code in GPL has made the car far easier to
drive. It is, for once, exactly what we dreamed of. The cars absolutely talk
to you now. Weight transfer can be countered with your eyes closed and used
to maximum benefit in the curvy tracks. It is just that subtle. Bumps that
used to send you skittering can now be felt and reacted too. In short, where
we used to handle all the myriad problems with nothing but visual queues,
we can now feel the car and feel it
accurately. Somehow the car seems to have acquired a new level of physics
thru the FF. You can cruise a straight line at 100mph, kick the wheel slightly
left and let go of it. Instead of the usual near immediate spin or direct
slide off into the boonies, the wheels will naturally caster grabbing more
on each side graduating the swings until the car eventually spins. At any
point until the point of no return you can grab the wheel and save the car.
It is like sex I say. No jokes about a boring sex life ok! This deal
kicks much ass but proper. Every GPL driver I know that has this setup has
gone through a short period of disorientation, readjustment and quickly nirvana.
Faster lap times, not to mention increased fun factor, are reported unanimously.
The force is with me now and I shall not want.